Os benefícios que acompanham o uso de tecnologia quando criança são mostrados na CES 2015.
Introducing technology to children is a central concern of educators, but recent studies have revealed that too much screen time can inhibit social development, and even the capacity for emotional recognition, in kids. In response, various robotics firms are offering interactive, social, and — first and foremost — fun ways for kids to learn about cutting-edge tech through different methods of play, as exhibitors at this week’s International Consumer Electronics Show (CES) will explore.
Since its founding in 2012, Wonder Workshop has worked to bring its cute, pre-fab robots Dash and Dot into the spotlight as hearty robotic learning tools. While younger users can get the bots to play music and perform, older users can begin to learn coding by creating actions and apps for Dash and Dot. As the team explained, “Coding enables creativity and agency in this new world. By learning to code, [kids] are becoming shapers of their own world.”
As part of the group’s campaign to get robotics into classrooms, the bots were used during a nationwide “Hour of Code,” and even visited the White House to mark the program’s 2014 launch. Gina Sardi, an educator from New York, noted that integrating Dash and Dot into lessons “is a great way for [kids] to understand that computers are actually machines that you can make do what you want to do.”
For kids in the double-digits, several companies offer mix-and-match hardware sets that allow students to build their own bots and engage in a variety of ways. Modular Robotics‘ modular construction systems, for example, include a number of kits (for adults, too) as well as Cubelets, connect-able blocks of robotics hardware with Sense, Action, and Think capabilities. With their products, the 2014 CES Hot Stuff Award-winner aims to promote robotics and science education in classrooms worldwide, and even provides a range of lesson plans and building challenges on its website. As the team explains,
There are lots of educational tools that are engaging, and there are some that teach real world lessons like design thinking, complexity, systems thinking, perseverance, project-based learning and collaboration. But robotics is unparalleled in combining all of these educational possibilities.
Noting different learning styles, the team added that “the diversity of how we can interact with robots offers a great bridge to connect all learning types.” In a similar vein, Roboblock will also be showing off its robot-building kits and components at CES 2015, hoping to engage robotics fans of all ages through creativity.
Active, personality-filled robots will also be on hand at CES (perhaps prepping kids for Jetsons-style home helpers to come). The Zoomer Dino from Spin Master, for example, can roam around a kid’s home autonomously and interact (sometimes crabbily) with its human owners: if the dino’s tail is pulled, there’s a real risk he’ll “unleash his Super Cyclone Action.” Another, calmer dino — Innvo Labs’ PLEO — demonstrates life cycles, interacts autonomously with kid owners, and even eats (hopefully, for CES visitors, only his official feed).